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Re: Difficulty impressions/balance (weapon, monster and level)

Postby Guest on Thu Nov 19, 2009 2:10 am

Well they have just about as good accuracy as anyone else, it's just the gun that's most important. Like I said though, it can be challenging to hit a bug with the bow though, and they like to jump just as you're about to hit them..


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Re: Difficulty impressions/balance (weapon, monster and level)

Postby Elvenspirit on Fri Nov 20, 2009 4:27 am

Guest wrote:
Elvenspirit wrote:
Guest wrote:
I agree with DimJim. It is just way too hard to hit the dragonflies. The crows too. They are a major reason I die alot


They have already been adjusted?

No, last I played they were still as hard as ever.


But since DimJim's post they have been adjusted is the point i was making.
Noa wrote:
Elvenspirit wrote:i found random lines of text several columns down from my cat jumping on my keyboard :S

My cat does that too. I think my cat is one to be blamed for Elona's bugs :P


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Re: Difficulty impressions/balance (weapon, monster and level)

Postby kaizoku on Wed Nov 25, 2009 4:09 am

Basically, anything beyond day 20 is not very fun anymore because there are too many enemies.

This forces you to make a choice:
1. Use a gun that hits multiple enemies at a time, usually something overpowered like Gravity Gun or a very strong Bowgun.
2. Use any other gun and have a very difficult time winning due to the huge number of enemies.

The solution? Stronger enemies in fewer numbers. This will also help with the fact that allies are USELESS when there are many enemies with small amount of health on the map, because they will take as much time to aim at them as they would a stronger enemy, but by the time they reach it you probably have already killed it and moved on to the next enemy. Allies help most against high HP enemies, which there aren't enough of even by day 30.

Also, there are too many high HP enemies that fire at you from too far away (catapult and dragon can shoot from just the inch from the far left side, may be a bug and only happens sometimes... might have something to do with knockback) and chickens can sometimes even shoot from OFF THE MAP, which is very annoying. Chickens have far too long range. All enemies should have to come to at least the center of the map to fire at the player, I think.

Single-enemy shooting guns need more damage and auto-fire guns need more accuracy. That would make them more useful.

If you give all of your allies gravity guns the game will never be difficult anymore. The solution is to make gravity guns have a smaller area of damage and move faster across the map (to prevent them from hanging around and killing tons of new enemies).

Also, "luck" has less to do with what items you get and more to do with what waves of enemies arrive. I would like to see more "luck" come to play with items and town events.


OTHERWISE I love this game and I am not expecting it to become more complicated or anything, I think it is a well-made little coffee break game. Well done Noa!


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Re: Difficulty impressions/balance (weapon, monster and level)

Postby Robsko on Sat Mar 27, 2010 12:45 am

What is making every weapons that is not the bowgun useless after 20/30 days is the the piercing factor that none of those weapon is featuring.
Maybe a good balance idea would be to modify the "Bowmaster" skill into something like "Piercing" skill that would then apply to -every- weapon.

If every weapons are piercing capable, they would not become useless anymore because the piercing factor is what makes all the difference once enemies are multiplying on screen.
By example at day 42 that i just completed, the enemies have higher hitpoints and are coming by huge waves, without the bowmaster skill and nearly every of my allies using a bowgun,there would have been no chance of me managing to go through that.

And without even mentionning how extremely usefull a bowgun+bowmaster is against anything armored too.

Both those situation (lot of armor, huge waves of enemies) makes other weapons basically useless.
With a piercing skill, those weapons could then be as usefull as the bowgun is.

Thanks to the developer, i had lots of fun in Elona as a rogue like fan, and Elona Shooter is a great coffee breaker.


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Re: Difficulty impressions/balance (weapon, monster and level)

Postby badass_hq on Thu Nov 04, 2010 12:31 pm

...piercing sniper...or piercing machine gun?
"I will wreck your boat." - Hercules
"You're supposed to have terrible aim in a barroom brawl. How else are you going to get everyone in the whole place involved?" - mucat
"Persistence is futile" -The Doctor


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Re: Difficulty impressions/balance (weapon, monster and level)

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